Our home was taken from us. All that remains is the lobby, a kind of underground refuge barely holding on. Above, monsters ravage the surface and there is no longer room for civilization. We survive thanks to those Blessed by the Gods, who help us obtain the resources and materials we need to keep existing.
And yet, despite the catastrophe, we remain divided. Instead of uniting against the creatures devastating our world, we fight each other in an eternal struggle in which we all fall and others take our place. We call it Everfall, but it is nothing more than an endless massacre that condemns us to extinction.
All we can do now is hope that one day someone will remember who we were truly meant to fight, and so rise again.
Introduction
Everfall is an online multiplayer game in which you control a hero, with plenty of freedom to customize it and choose your playstyle. There are support, offensive, defensive, tank and more tactical heroes, each with a variety of styles for every kind of player. Each hero levels up during the match and distributes points among four attributes (Strength, Endurance, Agility and Mastery). They have a basic attack, passive talents, several abilities and an ultimate ability, and can brew potions with their own recipes and forge their weapon and armor. Outside of matches, each hero also has their own gear, which you upgrade with what you earn by playing.
If you have never played a MOBA, don't worry: there is a solo Training Ground that guides you step by step, and an Information section with everything explained.
Everfall has several game modes, each offering a different experience. Tactical mode, 4 versus 4, pits two teams against each other as they fight over the map's regions: they level up by defeating creatures and bosses, gather resources and build towers to defend what they have conquered. When a team controls at least 60% of the map for a period of time, a breach opens in the enemy bastion and they can attack its Core. Matches last a maximum of 40 minutes, with phases such as the Cataclysm and the awakening of the Titan, and feature more than 30 maps, chests, sealed vaults, a gem shop and a fallen-hero system in which downed heroes can be revived.
For those who prefer pure duels there are 1v1 and 2v2 arenas: fast best-of-3-round fights with no economy and everyone at the same level, so only skill counts. Tower Ascent is a sort of real-time deckbuilder: 30 floors generated anew each session, climbed solo or in pairs up to floor 25, and a Summit shared with other players on weekends. And in the Colossus, a single, far stronger player faces five Hunters who must cooperate to bring them down. All modes support public, friends-only and private rooms, with players or bots and different difficulties, plus rankings with monthly and weekly ranks. Around all of it there is a social component: alliances of up to 8 players with their own emblem, fortress and 8v8 duels on Sundays, as well as friends, chat, voice calls, match spectating, customizable pets and a profile with a vast collection of titles, feats, styles, masteries and medals to unlock.